ARC RaidersARC Raiders trials this week

This week

Map conditions

What is open now, and what opens next.

Opening and closing

Reading the clock.

Times come from the wiki rotation and refresh about once an hour. The countdown runs on this page. Regions do not share one clock. The map you queue is the one that counts.

This week

Each map runs its own condition timer, and the timers are offset by region. The list below uses the wiki rotation. The map select screen is the one you queue.

Minor

Minor conditions add an event or a loot type. Some trials can only be finished during a named minor condition.

Beachcombing

Buried finds along the sand at Riven Tides. The maps index names the Dockmaster's Detector as the tool for them.

Bird City

Flocks of birds gather around chimneys in Buried City.

Lush Blooms

Plants and fruit are thriving. The point of the condition is to gather them.

Prospecting Probes

ARC send down a lot of guarded probes.

Husk Graveyard

Many ARC machines are already down. The husks are there to be searched for parts.

Uncovered Caches

Storms uncover extra Raider Caches. They can explode if left exposed too long.

Launch Tower Loot

The Launch Tower is locked with loot at the top, and ARC defense around it is heavier.

Harvester

A harvesting machine is on the map, guarded by a Queen.

Matriarch

A Matriarch is present. Her children are defending her.

Redirection

Emperor Beacons can be looted and deployed to send a payload to your position.

Major

Major conditions change the raid itself: weather, extracts, or a job you have to finish.

Night Raid

Locked doors are worth more, keys are more common, and the extra raider activity pulls in more ARC.

Electromagnetic Storm

Lightning hits the surface, fries electronics, and disrupts ARC.

Cold Snap

Snow and cold. Candleberry is ripe. Raider Caches lose the plants that usually mark them and have to be breached.

Hidden Bunker

The Outskirts Bunker needs four buttons. Spaceport raids run 40 minutes while this condition is up.

Locked Gate

The Blue Gate underground entrance stays shut until four security codes are entered. The raid runs 40 minutes, and there is no active Raider Hatch.

Hurricane

Strong wind. Visibility and hearing are worse.

Close Scrutiny

Surveyors and Vaporizers are scanning for materials.

ARC Frigate

An ARC Frigate is overhead and fires on anything it treats as resistance.

Locked Gate codes

When Locked Gate is the condition on The Blue Gate, the four codes come from Code Printers and expire if you extract: