2026-04-29 – 2026-05-05Season 4Week 1
ARC Raiders trials 2026-04-29 to 2026-05-05.
The five challenges from this week. The live board is this week.
Loot ARC enemies
121 per ARC One, two, and three stars: 9, 17, and 25.
- Searching any piece of a destroyed ARC counts. Husks do not. You do not have to take the item out.
- A Surveyor breaks into several shell pieces, and each piece counts.
- Large machines such as Bastions, Bombardiers, and ARC Turbines pay through their pieces. Small machines such as Ticks, Pops, and Fireballs are the other route, and the wiki names Stella Montis for that route.
Damage ARC enemies using Light Impact Grenades
2 per damage One, two, and three stars: 500, 1000, and 1500.
- Any map. Points follow damage dealt by Light Impact Grenades.
- Plastic Parts and Chemicals take less space than finished grenades, so crafting them during the raid carries more than bringing them in.
- A target that dies on the first hit wastes the rest of that grenade. Heavily armored ARC soak damage. Stay on one machine.
Search Supply Drops
800 per supply drop One, two, and three stars: 2, 3, and 4.
- Any map except Stella Montis.
- The wiki's spotting note is Buried City during a Night Raid: the white light on a Supply Call Station shows against the sky, and the roofs give you a view of them.
Open containers inside the hotel
200 per container Riven Tides only. One, two, and three stars: 5, 10, and 15.
- Riven Tides only. The hotel room key cards are what open the dense rooms. A Night Raid spawns more containers.
Damage Turbines
Points are not in the challenge table.
- The wiki still has a question mark for the point value. They only spawn on maps that have ARC Turbines.
- Climbing onto a Turbine burns you. They lay mines when they land. The recorded methods are a Deadline after they land, or a Jupiter from far away. A far shot may cost you the loot.
